The idea of gamifying content is not new; however, the various ways that educators are able to pull in aspects of games are great and sometime overlooked. Most think of some sort of quiz game with team or individual points or the online platforms that are use frequently such has Kahoot and Quizlet. While those tools have a place, oftentimes the same few students ‘win’ and few are left disengaged in the content. This session aims to involve participants in active games, provide management tools and ideas to embed game concepts that students are already familiar with in practical ways to promote classroom engagement. Participants will walk away with ideas ready to apply to any content area as well as have to opportunity to share and collaborate with colleagues to formulate new ways to engage students through the use of game concepts.